HunterLaneSBVR Instead of offering an arcade version and full version that just inflate the marketplace and make operators confused about which title to pick, I would appreciate it if the arcade version was something that was substantial and not just a stripped down version or teaser demo.
I’m not sure how closely Springboard worked with the dev team to “create the best Dr. Who experience possible”, but it seems like it may have been a waste of resources if this version that was released for arcades was the result. There seems like a lot of missed potential and abrupt endings that are bound to disappoint customers and fans who were expecting more.
As an arcade operator, I don’t want inferior or buggy versions of games that will ultimately leave a bad impression on my customers. All that I really want in an arcade version is all content unlocked, the ability to choose any difficulty or levels, and an easy menu system. I would think that many of my fellow operators would agree with me on this.
The levels that were selected were a little simplistic and did not have a lot of replayability. If there was more content, this could have been forgiven, so I definitely support trying to get the full game or adding more levels.
I did have some minor issues with the controls (using vive controllers). I liked that there was both smooth locomotion and teleport, but the teleport button sometimes triggered the snap rotation or vice versa. It would be great if we could rebind the controls, or if the dev team could fine tune the button press zones on the trackpad so that teleport is less likely to overlap with the snap turning.
Once again, we are not able to edit or remove the video in content details. I hope that this issue gets fixed soon across the Springboard platform (been wanting to remove the Tower Tag video since my arcade doesn’t have the towers or suits). I would like to remove the video for now since it’s a little long and shows content that is not available in the arcade version.