Oh boy here's my time to shine.
These are just some of the bugs and issues I've run into over the past year or so. I haven't listed every game, some I haven't listed here which I've since removed because there's just too many bugs, and some which I have listed here I don't offer anyway because of the issues mentioned.
Wave Circles - Needs to remove edit mode, and make the menus clearer to read. Too much unnecessary info.
Cowbots and Aliens - CTD and/or black screen on launch (hard to replicate, edit: can happen randomly, batch launch doesn't cause it), saloon launch area is too small preferred launching into the town. Also, in the bar area player names sometimes don't appear above the avatar's head.
Contractors - remove launch area and wrist-mounted menu, use billboards instead. Needs private multiplayer lobbies
Space Pirate Trainer - random occasional freeze on launch
Furious Seas - objects out of reach in launch shipwreck menu area if using standing size roomscale, also launches centered depending where the player is standing when it should be centered on the play area. Sometimes can't get past the 'click highlighted buttons'. Multiplayer menu could be steamlined a lot more and make it easier to read, text is very small.
Smashbox Arena - crashes to white screen in menus. Load times and server select system takes far too long. No way to join private matches once they've started.
Clash of Chefs - items disappear in game, items flash across the screen repeating infinitely (major bugs), game framerate slows and eventually crashes when too many instances of an item (by chopping food with the knife). No obvious indication of why food isn't being taken by the waiter. Multiplayer matches continue until all customers have left meaning the player who finishes first has to wait around doing nothing until the other player is done. Hard to grab objects such as the frier, objects clip through each other.
Beat Saber - missing songs from the base game. Modifiers and settings are persistent when closing and reopening the game, it should revert to default settings (all modifiers off, difficulty normal) like it used to do before the PSVR song pack update.
Fruit Ninja VR - haptic rumble goes non-stop and at maximum force, since the Index controller update.
Zombie Training Simulator - remove the training area where all the zombies are lined up in a row and do nothing, there's no point to this area and kids will accidentally start it then get confused when the zombies don't do anything.
QuiVR - enemies will glitch and group up together when one gets stuck on geometry, framerate drops in multiplayer for some players and motion smoothing is always on
Budget Cuts - loading times are far far far too long.
Zero Caliber - Too hard to find the multiplayer area, lobby is too large. All guns should be unlocked. Can't go take your multiplayer party from one level to the next, you have to start a whole new game. Climbing mechanics are too difficult for most people.
Loco Dojo - load times are far too long. Too difficult to select the tiles to place a marker. Using the grip on some minigames confuses people. Game takes too long overall.
Vacation Simulator - No way to resume progress from further into the game. No way to skip the intro. 'Arcade pass' in the opening lobby can be pushed into the counter and it doesn't respawn so you have to restart the game.
Almost ALL co-operative games - Apart from a few games such as QuiVR (do let me know if there are others maybe I'm missing some)... you can't join a multiplayer game if it's already in progress. More games need this crucial feature.
There's nothing worse than trying to coordinate kids to set up a game, wait in the multiplayer lobby for their friends to join, and if one lags behind the others who start without them and then everyone has to quit and start over.