An over-riding request would be for SpringboardVR to put together a short summary of key game operational basics (basic controls; work-arounds; how to get into multiplayer game etc) - nothing to in-detail but just outline what would have been done during the SpringboardVR game testing if the Software developers aren't forthcoming with this information. It saves us collectively a huge amount of time to have to work out each games as it comes out! This should be updated as game updates occur....
A couple for me that come to mind:
Invasion - beside the default dash step, it is really clunky to get people into multiplayer games. When one station creates, there tends to be ~50% chance that it will allow someone else to join. For the other 50%, if I get the person who created to exit and the other person to create, then this sometimes works. Otherwise at this stage, I get them to exit and try something else rather than waste any more of their time (this particular sucks for those that do the tutorial first!).
Zero Calibre - CDS version needs to be updated to allow multiplayer game access.
Clash of Chefs - very hard to get people in multiplayer - most times it just keep searching.
Smashbox Arena - have to terminate program manually to close program. Stops relaunch unless this has been closed.