[quote="thevrclub, post:18, topic:522, full:true"]
Something I noticed today with Furious Seas, the position of the starting area on the beach depends on where the player is standing when they launch the game.
This has caused some issues for me when players are standing next to a wall, load the game then the two papers for starting single player or multiplayer are way out of reach.
Could someone pass on to the devs that it would be better to have the play area be centered on the SteamVR room setup’s center point?
Edit: It also needs to get rid of the arbitrary timer in multiplayer, people get confused when it ends suddenly. Better to have the difficulty scale up faster on successive waves so the game ends when all the players get sunk (and have a respawn timer on getting sunk)
Hey Peter, I will reach out to the devs and pass on your suggestions. That will be really helpful for them to hear!
Thank you for sharing and as always, please keep letting us know how titles can continue to improve.