Howdy y'all,
I'm James Woodall, one of the co-store managers at Lucid VRcade in SW Ohio (Dayton area). We'll soon be running 14 booths in a 2,765 sqft storefront location. I say 'soon' as we launched a bit before we got our full set of Vives and are installing as the weeks go forward (we're at 10/14 at the moment and the last 4 Vive Pros landed today). We're using Vive Pro Business Editions with the Lighthouse 2.0s and suspended wires (as well as some after-market 'upgrades' to make the whole experience more hygienic and comfortable). Recently we finished getting all our machines running on the same LAN so we can do local matches in our VR experiences. We're trying to get our wireless modules up and running as well but we keep running into tracking and bandwidth drop issues here and there -- we think it might be a result of our walls being built with metal studs and the drywall mounted on those studs not being thick enough to fully block the Wireless Module's signal.
As far as we're aware, this VRcade is the largest (as far as number of booths) in the Midwest region of the United States. Most of the people in this area of the United States seem mostly unaware of VR beyond the occasional Google Cardboard and GearVR experience. Our only real local competition is from a 10-booth side-show at a large indoor amusement center aimed mainly at kids whose VR is presently undermarketed and not well-cared-for nor is, we suspect, operating legally.
Being an ex-game developer, I've been thinking hard about how to get our weekdays up and was considering offering VR workshops where we team up with local games development studios to show folks how to make games and in particular how to build VR experiences. I'm hoping to catch the ear of the local school boards and maybe even arrange for virtual schooltrips thanks to the new Titanic and Apollo 11 experiences. Has anyone else had success with that so far? If so, how did you propose the idea to the schoolboards as that's my main hangup at this time.
Anyway, we're ramping up quickly with our customer base. In only a month's time we're almost hitting profit margin on the weekends thanks to adjusting our payment models after reading the SpringboardVR whitepaper. We keep seeing groups of 4-7 coming in through the doors so we're very happy that we decided to start 'pre-expanded' with our 14 booths. We're excited to see what the future holds for VR and, myself being a tech enthusiast, I'm hoping to stay on the cutting edge as new technology in the VR space emerges so you'll probably see me dropping my thoughts from time to time on various emerging or prototyped technologies that I feel might be critical to really nail the 'holodeck experience' I'm hoping to provide one day at our VRcade.