Some games and applications that operators are able to license through SpringboardVR seem to require the operator to purchase the software through Steam.
This probably works great when the associated Steam accounts are regular consumer accounts and non-commercial accounts.
Some software that is available through SpringboardVR cannot be purchased by commercial Steam accounts. This makes mixed licensing a bit trickier when the operator is required to buy the software through Steam in order to license it commercially through SpringboardVR.
https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelvr
How do other operators handle these situations?
One method would be to have some stations using normal Steam accounts with SpringboardVR and other stations using commercial Steam accounts with SpringboardVR. This is not ideal since it would mean that not all stations would have access to the same content.
I'm also a bit worried about activating keys from SpringboardVR on a commercial Steam account since it might opt me into recurring billing via Valve.
I'm quite curious how other operators handle licensing content through Steam and SpringboardVR simultaneously for different titles on the same Steam account.
Edit: Doesn't appear to opt me into recurring billing that I can tell, so that is good. Also it appears that using a non-commercial account to install at least some of the unavailable content on the station via Steam will allow it to launch with the commercial account.