Anyone and especially the Springboard VR team, with the Oculus Quest launch coming very close, do you have any strategy to cover content distribution over that platform?
From the arcade owner perspective it is a no-brainer to put something like Oculus Quest on dedicated stations used for 1-2 games exclusively - e.g. BeatSaber station, Superhot Station, etc.
Currently, the only problem I envision is the access to commercially licensed content.
Hope SpringBoardVR team have an approach to facilitate that?